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ESP32 trouble receiving broadcast UDP packets (ESP IDF) 1.</h1> <br> <div class="ads b1"> </div> <br> <div class="d-flex"> <div class="w-700"> <div class="spec-sections modification-0"> <div class="spec abcall section-number-0"> <div class="title">Esp32 udp packet I currently can figure it out by looking at the source UDP port of the message the UDP sends and send back packets to it with success. Instead I really am getting only like 75% or less through whether I send at 500ms or 100ms. We have seen how to make use it as a TCP Client or a TCP Server. Here we have the ‘ConnectUDP()’ function that establishes the UDP connection, the ‘SendUDP_ACK()’ functions that sends an acknowledgment, ‘SendUDP_Packet(String content)’ that sends a String via UDP, and the ‘GetUDP_Packet(bool sendACK = true)’ function that receives a UDP packet and processes it with the function we have Jan 16, 2024 · app_main. printf("Received %d bytes from %s, port %d\n", packetSize, Udp. The extension and complete documentation can be downloaded from AI2 UDP Extension: https://ullisrobotersei&hellip; - In order to make a UDp client in Arduino ESP32, we will use class WiFiUDP. This can be bad because these pieces can individually be lost or reordered causing delivery of a partial or scrambled message. setup outcoming UDP port socket with constant port in It means the sender won’t ensure the recipient received the packet. We also use UDP for some of our LED projects. 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