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45`:L4d depth colorsA cellular automaton that starts with a random field, and organizes it into stripes and spirals. http://en.wikipedia.org/wiki/Maxwell%27s_demon Written by David Bagley; 1999.A fleet of 3d space-age jet-powered flying toasters (and toast!) Inspired by the ancient Berkeley Systems After Dark flying toasters. http://en.wikipedia.org/wiki/After_Dark_%28software%29#Flying_Toasters Written by Jamie Zawinski and Devon Dossett; 2003.A translucent spinning, blinking thing. Sort of a cross between the wards in an old combination lock and those old backlit information displays that animated and changed color via polarized light. Written by Leo L. Schwab; 2007.Additive colorsAdditive colors (transmitted light)Anemotaxis demonstrates a search algorithm designed for locating a source of odor in turbulent atmosphere. The searcher is able to sense the odor and determine local instantaneous wind direction. The goal is to find the source in the shortest mean time. http://en.wikipedia.org/wiki/Anemotaxis Written by Eugene Balkovsky; 2004.Bubble colorCenter on screenCentered textCenteringChains of colorful squares dance around each other in complex spiral patterns. Inspired by David Tristram's `electropaint' screen saver, originally written for SGI computers in the late 1980s or early 1990s. Written by Andrew Plotkin; 2001.CheckerboardColorColor change timeColor contrastColor field based on computing decaying sinusoidal waves. Written by Hannu Mallat; 1998.Color gradientColor gradientsColor hold timeColor shiftColor transitionsColor wheelColormapsColorsColors By 4D DepthCustomization and explanation of the selected screen saver.DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM (MIT AI Memo 239, 1972), Jackson Wright wrote the above PDP-1 code in 1962. That code still lives on here, some 46 years later. In "mismunch" mode, it displays a creatively broken misimplementation of the classic munching squares algorithm instead. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Jackson Wright, Tim Showalter, Jamie Zawinski and Steven Hazel; 1997.DirectColorDraws a colorful random-walk, in various forms. http://en.wikipedia.org/wiki/Random_walk Written by Rick Campbell; 1999.Draws a few swarms of critters flying around the screen, with faded color trails behind them. Written by Chris Leger; 2000.Draws a grid of 3D colored tiles that change positions with each other. Written by Kevin Ogden and Sergio Gutierrez; 2003.Draws a groovy rotating fiber optic lamp. Written by Tim Auckland; 2005.Draws a random sequence of colorful barcodes scrolling across your screen. CONSUME! The barcodes follow the UPC-A, UPC-E, EAN-8 or EAN-13 standards. http://en.wikipedia.org/wiki/Universal_Product_Code http://en.wikipedia.org/wiki/European_Article_Number Written by Dan Bornstein; 2003.Draws a randomly-colored Voronoi tessellation, and periodically zooms in and adds new points. The existing points also wander around. There are a set of control points on the plane, each at the center of a colored cell. Every pixel within that cell is closer to that cell's control point than to any other control point. That is what determines the cell's shapes. http://en.wikipedia.org/wiki/Voronoi_diagram Written by Jamie Zawinski; 2007.Draws a simulation of flying space-combat robots (cleverly disguised as colored circles) doing battle in front of a moving star field. Written by Jonathan Lin; 1999.Draws quasiperiodic tilings; think of the implications on modern formica technology. In April 1997, Sir Roger Penrose, a British math professor who has worked with Stephen Hawking on such topics as relativity, black holes, and whether time has a beginning, filed a copyright-infringement lawsuit against the Kimberly-Clark Corporation, which Penrose said copied a pattern he created (a pattern demonstrating that "a nonrepeating pattern could exist in nature") for its Kleenex quilted toilet paper. Penrose said he doesn't like litigation but, "When it comes to the population of Great Britain being invited by a multinational to wipe their bottoms on what appears to be the work of a Knight of the Realm, then a last stand must be taken." As reported by News of the Weird #491, 4-Jul-1997. http://en.wikipedia.org/wiki/Penrose_tiling Written by Timo Korvola; 1997.Draws random color-cycling inter-braided concentric circles. Written by John Neil; 1997.Draws random colored, stippled and transparent rectangles. Written by Jamie Zawinski; 1992.Draws the view of an observer located inside a rotating 3D lattice of colored points. Written by Vasek Potocek; 2007.Earthy colorationFading and ColormapsFalling colored snowflake/flower shapes. http://en.wikipedia.org/wiki/Snowflake Written by Barry Dmytro; 2004.FiberlampFibersFlat coloringFlying through a colored wormhole in space. Written by Jon Rafkind; 2004.Generates some twisting 3d knot patterns. Spins 'em around. http://en.wikipedia.org/wiki/Knot_theory Written by Jamie Zawinski; 2003.Go to the documentation on the XScreenSaver web page.GrayGrayScaleGrayscaleIcy colorationInstall ColormapInstall _ColormapLock the screen now (even if "Lock Screen" is unchecked.)Melt away from centerMelt towards centerNumber of colorsPacks the screen with growing squares or circles, colored according to a horizontal or vertical gradient, or according to the colors of the desktop or a loaded image file. The objects grow until they touch, then stop. When the screen is full, they shrink away and the process restarts. Written by Jamie Zawinski; 2005.PseudoColorPsychedelic colorsRainbow colorsRandom colorRandom colorationRandom colorsRandomizeRandomize almost everythingShows a ball contained inside of a bounding box. Colored blocks blink in when the ball hits the sides. Written by Jeremy English; 2003.Simulation (don't ping)Single colorSix random colorsSmooth colorsSpeed (of smallest disks)Spiraling, spinning, and very, very fast splashes of color rush toward the screen. Written by Teemu Suutari; 1998.StaticGraySubdivides and colors rectangles randomly. It looks kind of like Brady-Bunch-era rec-room wall paneling. http://en.wikipedia.org/wiki/Piet_Mondrian#Paris_1919.E2.80.931938 Written by Jamie Zawinski and Michael Bayne; 1997.Subtractive colorsSubtractive colors (reflected light)Swampy colorationThis does bad things with quasi-spherical objects. You have a tetrahedron with tesselated faces. The vertices on these faces have forces on them: one proportional to the distance from the surface of a sphere; and one proportional to the distance from the neighbors. They also have inertia. The resulting effect can range from a shape that does nothing, to a frenetic polygon storm. Somewhere in between there it usually manifests as a blob that jiggles in a kind of disturbing manner. Written by Keith Macleod; 2003.This draws Escher's "Impossible Cage", a 3d analog of a moebius strip, and rotates it in three dimensions. http://en.wikipedia.org/wiki/Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998.This draws a box and a few line segments, and generates a radial blur outward from it. This creates flowing field effects. This is done by rendering the scene into a small texture, then repeatedly rendering increasingly-enlarged and increasingly-transparent versions of that texture onto the frame buffer. As such, it's quite GPU-intensive: if you don't have a very good graphics card, it will hurt your machine bad. Written by Jamie Zawinski; 2002.This draws a pop-art-ish looking grid of pulsing colors. Written by Levi Burton; 2003.This draws a visualization of several interesting parametric surfaces. http://mathworld.wolfram.com/DinisSurface.html http://en.wikipedia.org/wiki/Enneper_surface http://mathworld.wolfram.com/EnnepersMinimalSurface.html http://mathworld.wolfram.com/KuenSurface.html http://en.wikipedia.org/wiki/Moebius_strip http://mathworld.wolfram.com/Seashell.html http://mathworld.wolfram.com/SwallowtailCatastrophe.html http://mathworld.wolfram.com/BohemianDome.html http://en.wikipedia.org/wiki/Whitney_umbrella http://mathworld.wolfram.com/PlueckersConoid.html http://mathworld.wolfram.com/HennebergsMinimalSurface.html http://mathworld.wolfram.com/CatalansSurface.html http://mathworld.wolfram.com/CorkscrewSurface.html Written by Andrey Mirtchovski and Carsten Steger; 2003.This draws iterations to strange attractors: it's a colorful, unpredictably-animating swarm of dots that swoops and twists around. http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by Massimino Pascal; 1997.This draws rippling interference patterns like splashing water, overlayed on the desktop or an image. Written by Tom Hammersley; 1999.This draws set of animating, transparent, amoeba-like blobs. The blobs change shape as they wander around the screen, and they are translucent, so you can see the lower blobs through the higher ones, and when one passes over another, their colors merge. I got the idea for this from a mouse pad I had once, which achieved the same kind of effect in real life by having several layers of plastic with colored oil between them. Written by Jamie Zawinski; 1997.This generates a languidly-scrolling vertical field of sinusoidal colors. Written by Jamie Zawinski; 2007.This generates a sequence of undulating, throbbing, star-like patterns which pulsate, rotate, and turn inside out. Another display mode uses these shapes to lay down a field of colors, which are then cycled. The motion is very organic. Written by Jamie Zawinski; 1997.This generates random cloud-like patterns. The idea is to take four points on the edge of the image, and assign each a random "elevation". Then find the point between them, and give it a value which is the average of the other four, plus some small random offset. Coloration is done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; 1992.This generates random mazes (with three different maze-generation algorithms), and then solves them. Backtracking and look-ahead paths are displayed in different colors. http://en.wikipedia.org/wiki/Maze_generation_algorithm Written by Martin Weiss, Dave Lemke, Jim Randell, Jamie Zawinski, Johannes Keukelaar, and Zack Weinberg; 1985.This screen saver was removed from the XScreenSaver distribution as of version 4.22. A cellular automaton that is really a two-dimensional Turing machine: as the heads ("ants") walk along the screen, they change pixel values in their path. Then, as they pass over changed pixels, their behavior is influenced. http://en.wikipedia.org/wiki/Langton%27s_ant http://en.wikipedia.org/wiki/Turing_machine Written by David Bagley; 1997.This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws a line segment moving along a complex spiraling curve. Written by Tom Lawrence; 1997.This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws a working analog clock composed of floating, throbbing bubbles. Written by Bernd Paysan; 1999.This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws multicolored worms that crawl around the screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik Theiling; 1991.This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws shaded spheres in multiple colors. Written by Tom Duff and Jamie Zawinski; 1982, 1997.This screen saver was removed from the XScreenSaver distribution as of version 5.08. It was merged with the "Munch" screen saver. Munching errors! This is a creatively broken misimplementation of the classic munching squares graphics hack. See the "Munch" screen saver for the original. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Steven Hazel; 2004.This screen saver was removed from the XScreenSaver distribution as of version 5.08. This draws a waving colored flag, that undulates its way around the screen. The flag can contain arbitrary text and images. By default, it displays either the current system name and OS type, or a picture of "Bob". Written by Charles Vidal and Jamie Zawinski; 1997.This screen saver was removed from the XScreenSaver distribution as of version 5.10. It has been replaced by the more general "Polytopes" screen saver, which can display this object as well as others. The Polytopes "120-cell" object corresponds to this one. Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D projection of the sequence of 3D objects which are the projections of the 4D analog to the dodecahedron. Technically, it is a "120 cell polytope". http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane; 2000.This screen saver was removed from the XScreenSaver distribution as of version 5.10. It has been replaced by the more general "Polytopes" screen saver, which can display this object as well as others. This displays 2D projections of the sequence of 3D objects which are the projections of the 4D analog to the cube: as a square is composed of four lines, each touching two others; and a cube is composed of six squares, each touching four others; a hypercube is composed of eight cubes, each touching six others. To make it easier to visualize the rotation, it uses a different color for the edges of each face. Don't think about it too long, or your brain will melt. http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.This simulates colonies of mold growing in a petri dish. Growing colored circles overlap and leave spiral interference in their wake. Written by Dan Bornstein; 1999.This simulates the 1971 Pong home video game, as well as various artifacts from displaying it on a color TV set. In clock mode, the score keeps track of the current time. http://en.wikipedia.org/wiki/Pong Written by Jeremy English and Trevor Blackwell; 2003.This takes an image and makes it melt. You've no doubt seen this effect before, but no screensaver would really be complete without it. It works best if there's something colorful visible. Warning, if the effect continues after the screen saver is off, seek medical attention. Written by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993.This throws some random bits on the screen, then sucks them through a jet engine and spews them out the other side. To avoid turning the image completely to mush, every now and then it will it interject some splashes of color into the scene, or go into a spin cycle, or stretch the image like taffy. Written by Scott Draves and Jamie Zawinski; 1997.TrueColorTwo random colorsUse flat coloringVertex-vertex behaviorVomitous colorationWhen idle or locked, choose a random display mode from among the checked items in the list below.When idle or locked, choose a random display mode from among the checked items in the list below.  Run that same mode on each monitor.Whether to install a private colormap when running in 8-bit mode on the default Visual.XAnalogTVXAnalogTV shows a detailed simulation of an old TV set showing various test patterns, with various picture artifacts like snow, bloom, distortion, ghosting, and hash noise. It also simulates the TV warming up. It will cycle through 12 channels, some with images you give it, and some with color bars or nothing but static. Written by Trevor Blackwell; 2003.dialog1Project-Id-Version: xscreensaver
Report-Msgid-Bugs-To: FULL NAME <EMAIL@ADDRESS>
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4d depth coloursA cellular automaton that starts with a random field, and organises it into stripes and spirals. http://en.wikipedia.org/wiki/Maxwell%27s_demon Written by David Bagley; 1999.A fleet of 3D space-age jet-powered flying toasters (and toast!) Inspired by the ancient Berkeley Systems After Dark flying toasters. http://en.wikipedia.org/wiki/After_Dark_%28software%29#Flying_Toasters Written by Jamie Zawinski and Devon Dossett; 2003.A translucent spinning, blinking thing. Sort of a cross between the wards in an old combination lock and those old backlit information displays that animated and changed colour via polarised light. Written by Leo L. Schwab; 2007.Additive coloursAdditive colours (transmitted light)Anemotaxis demonstrates a search algorithm designed for locating a source of odour in turbulent atmosphere. The searcher is able to sense the odour and determine local instantaneous wind direction. The goal is to find the source in the shortest mean time. http://en.wikipedia.org/wiki/Anemotaxis Written by Eugene Balkovsky; 2004.Bubble colourCentre on screenCentred textCentringChains of colourful squares dance around each other in complex spiral patterns. Inspired by David Tristram's `electropaint' screen saver, originally written for SGI computers in the late 1980s or early 1990s. Written by Andrew Plotkin; 2001.ChequerboardColourColour change timeColour contrastColour field based on computing decaying sinusoidal waves. Written by Hannu Mallat; 1998.Colour gradientColour gradientsColour hold timeColour shiftColour transitionsColour wheelColourmapsColoursColours By 4D DepthCustomisation and explanation of the selected screen saver.DATAI 2 ADDB 1,2 ROTC 2,-22 XOR 1,2 JRST .-4 As reported by HAKMEM (MIT AI Memo 239, 1972), Jackson Wright wrote the above PDP-1 code in 1962. That code still lives on here, some 46 years later. In "mismunch" mode, it displays a creatively broken mis-implementation of the classic munching squares algorithm instead. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Jackson Wright, Tim Showalter, Jamie Zawinski and Steven Hazel; 1997.DirectColourDraws a colourful random-walk, in various forms. http://en.wikipedia.org/wiki/Random_walk Written by Rick Campbell; 1999.Draws a few swarms of critters flying around the screen, with faded colour trails behind them. Written by Chris Leger; 2000.Draws a grid of 3D coloured tiles that change positions with each other. Written by Kevin Ogden and Sergio Gutierrez; 2003.Draws a groovy rotating fibre optic lamp. Written by Tim Auckland; 2005.Draws a random sequence of colourful barcodes scrolling across your screen. CONSUME! The barcodes follow the UPC-A, UPC-E, EAN-8 or EAN-13 standards. http://en.wikipedia.org/wiki/Universal_Product_Code http://en.wikipedia.org/wiki/European_Article_Number Written by Dan Bornstein; 2003.Draws a randomly-coloured Voronoi tessellation, and periodically zooms in and adds new points. The existing points also wander around. There are a set of control points on the plane, each at the centre of a coloured cell. Every pixel within that cell is closer to that cell's control point than to any other control point. That is what determines the cell's shapes. http://en.wikipedia.org/wiki/Voronoi_diagram Written by Jamie Zawinski; 2007.Draws a simulation of flying space-combat robots (cleverly disguised as coloured circles) doing battle in front of a moving star field. Written by Jonathan Lin; 1999.Draws quasiperiodic tilings; think of the implications on modern formica technology. In April 1997, Sir Roger Penrose, a British math professor who has worked with Stephen Hawking on such topics as relativity, black holes, and whether time has a beginning, filed a copyright-infringement lawsuit against the Kimberly-Clark Corporation, which Penrose said copied a pattern he created (a pattern demonstrating that "a nonrepeating pattern could exist in nature") for its Kleenex quilted toilet paper. Penrose said he doesn't like litigation but, "When it comes to the population of Great Britain being invited by a multi-national to wipe their bottoms on what appears to be the work of a Knight of the Realm, then a last stand must be taken." As reported by News of the Weird #491, 4-Jul-1997. http://en.wikipedia.org/wiki/Penrose_tiling Written by Timo Korvola; 1997.Draws random colour-cycling inter-braided concentric circles. Written by John Neil; 1997.Draws random coloured, stippled and transparent rectangles. Written by Jamie Zawinski; 1992.Draws the view of an observer located inside a rotating 3D lattice of coloured points. Written by Vasek Potocek; 2007.Earthy colourationFading and ColourmapsFalling coloured snowflake/flower shapes. http://en.wikipedia.org/wiki/Snowflake Written by Barry Dmytro; 2004.FibrelampFibresFlat colouringFlying through a coloured wormhole in space. Written by Jon Rafkind; 2004.Generates some twisting 3D knot patterns. Spins 'em around. http://en.wikipedia.org/wiki/Knot_theory Written by Jamie Zawinski; 2003.Go to the documentation on the XScreenSaver Web page.GreyGreyScaleGreyscaleIcy colourationInstall ColourmapInstall _ColourmapLock the screen now (even if "Lock Screen" is unticked.)Melt away from centreMelt towards centreNumber of coloursPacks the screen with growing squares or circles, coloured according to a horizontal or vertical gradient, or according to the colours of the desktop or a loaded image file. The objects grow until they touch, then stop. When the screen is full, they shrink away and the process restarts. Written by Jamie Zawinski; 2005.PseudoColourPsychedelic coloursRainbow coloursRandom colourRandom colourationRandom coloursRandomiseRandomise almost everythingShows a ball contained inside of a bounding box. Coloured blocks blink in when the ball hits the sides. Written by Jeremy English; 2003.Simulation (do not ping)Single colourSix random coloursSmooth coloursSpeed (of smallest discs)Spiraling, spinning, and very, very fast splashes of colour rush toward the screen. Written by Teemu Suutari; 1998.StaticGreySubdivides and colours rectangles randomly. It looks kind of like Brady-Bunch-era rec-room wall paneling. http://en.wikipedia.org/wiki/Piet_Mondrian#Paris_1919.E2.80.931938 Written by Jamie Zawinski and Michael Bayne; 1997.Subtractive coloursSubtractive colours (reflected light)Swampy colourationThis does bad things with quasi-spherical objects. You have a tetrahedron with tesselated faces. The vertices on these faces have forces on them: one proportional to the distance from the surface of a sphere; and one proportional to the distance from the neighbours. They also have inertia. The resulting effect can range from a shape that does nothing, to a frenetic polygon storm. Somewhere in between there it usually manifests as a blob that jiggles in a kind of disturbing manner. Written by Keith Macleod; 2003.This draws Escher's "Impossible Cage", a 3D analogue of a moebius strip, and rotates it in three dimensions. http://en.wikipedia.org/wiki/Maurits_Cornelis_Escher Written by Marcelo Vianna; 1998.This draws a box and a few line segments, and generates a radial blur outward from it. This creates flowing field effects. This is done by rendering the scene into a small texture, then repeatedly rendering increasingly-enlarged and increasingly-transparent versions of that texture onto the frame buffer. As such, it's quite GPU-intensive: if you don't have a very good graphics card, it will hurt your machine badly. Written by Jamie Zawinski; 2002.This draws a pop-art-ish looking grid of pulsing colours. Written by Levi Burton; 2003.This draws a visualisation of several interesting parametric surfaces. http://mathworld.wolfram.com/DinisSurface.html http://en.wikipedia.org/wiki/Enneper_surface http://mathworld.wolfram.com/EnnepersMinimalSurface.html http://mathworld.wolfram.com/KuenSurface.html http://en.wikipedia.org/wiki/Moebius_strip http://mathworld.wolfram.com/Seashell.html http://mathworld.wolfram.com/SwallowtailCatastrophe.html http://mathworld.wolfram.com/BohemianDome.html http://en.wikipedia.org/wiki/Whitney_umbrella http://mathworld.wolfram.com/PlueckersConoid.html http://mathworld.wolfram.com/HennebergsMinimalSurface.html http://mathworld.wolfram.com/CatalansSurface.html http://mathworld.wolfram.com/CorkscrewSurface.html Written by Andrey Mirtchovski and Carsten Steger; 2003.This draws iterations to strange attractors: it's a colourful, unpredictably-animating swarm of dots that swoops and twists around. http://en.wikipedia.org/wiki/Attractor#Strange_attractor Written by Massimino Pascal; 1997.This draws rippling interference patterns like splashing water, overlaid on the desktop or an image. Written by Tom Hammersley; 1999.This draws set of animating, transparent, amoeba-like blobs. The blobs change shape as they wander around the screen, and they are translucent, so you can see the lower blobs through the higher ones, and when one passes over another, their colours merge. I got the idea for this from a mouse pad I had once, which achieved the same kind of effect in real life by having several layers of plastic with coloured oil between them. Written by Jamie Zawinski; 1997.This generates a languidly-scrolling vertical field of sinusoidal colours. Written by Jamie Zawinski; 2007.This generates a sequence of undulating, throbbing, star-like patterns which pulsate, rotate, and turn inside out. Another display mode uses these shapes to lay down a field of colours, which are then cycled. The motion is very organic. Written by Jamie Zawinski; 1997.This generates random cloud-like patterns. The idea is to take four points on the edge of the image, and assign each a random "elevation". Then find the point between them, and give it a value which is the average of the other four, plus some small random offset. Colouration is done based on elevation. Written by Juergen Nickelsen and Jamie Zawinski; 1992.This generates random mazes (with three different maze-generation algorithms), and then solves them. Backtracking and look-ahead paths are displayed in different colours. http://en.wikipedia.org/wiki/Maze_generation_algorithm Written by Martin Weiss, Dave Lemke, Jim Randell, Jamie Zawinski, Johannes Keukelaar, and Zack Weinberg; 1985.This screen saver was removed from the XScreenSaver distribution as of version 4.22. A cellular automaton that is really a two-dimensional Turing machine: as the heads ("ants") walk along the screen, they change pixel values in their path. Then, as they pass over changed pixels, their behaviour is influenced. http://en.wikipedia.org/wiki/Langton%27s_ant http://en.wikipedia.org/wiki/Turing_machine Written by David Bagley; 1997.This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws a line segment moving along a complex spiralling curve. Written by Tom Lawrence; 1997.This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws a working analogue clock composed of floating, throbbing bubbles. Written by Bernd Paysan; 1999.This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws multicoloured worms that crawl around the screen. Written by Brad Taylor, Dave Lemke, Boris Putanec, and Henrik Theiling; 1991.This screen saver was removed from the XScreenSaver distribution as of version 5.08. Draws shaded spheres in multiple colours. Written by Tom Duff and Jamie Zawinski; 1982, 1997.This screen saver was removed from the XScreenSaver distribution as of version 5.08. It was merged with the "Munch" screen saver. Munching errors! This is a creatively broken mis-implementation of the classic munching squares graphics hack. See the "Munch" screen saver for the original. http://en.wikipedia.org/wiki/HAKMEM http://en.wikipedia.org/wiki/Munching_square Written by Steven Hazel; 2004.This screen saver was removed from the XScreenSaver distribution as of version 5.08. This draws a waving coloured flag, that undulates its way around the screen. The flag can contain arbitrary text and images. By default, it displays either the current system name and OS type, or a picture of "Bob". Written by Charles Vidal and Jamie Zawinski; 1997.This screen saver was removed from the XScreenSaver distribution as of version 5.10. It has been replaced by the more general "Polytopes" screen saver, which can display this object as well as others. The Polytopes "120-cell" object corresponds to this one. Hyperball is to hypercube as dodecahedron is to cube: this displays a 2D projection of the sequence of 3D objects which are the projections of the 4D analogue to the dodecahedron. Technically, it is a "120 cell polytope". http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane; 2000.This screen saver was removed from the XScreenSaver distribution as of version 5.10. It has been replaced by the more general "Polytopes" screen saver, which can display this object as well as others. This displays 2D projections of the sequence of 3D objects which are the projections of the 4D analogue to the cube: as a square is composed of four lines, each touching two others; and a cube is composed of six squares, each touching four others; a hypercube is composed of eight cubes, each touching six others. To make it easier to visualise the rotation, it uses a different colour for the edges of each face. Don't think about it too long, or your brain will melt. http://en.wikipedia.org/wiki/Hypercube http://en.wikipedia.org/wiki/Regular_polytope Written by Joe Keane, Fritz Mueller, and Jamie Zawinski; 1992.This simulates colonies of mold growing in a petri dish. Growing coloured circles overlap and leave spiral interference in their wake. Written by Dan Bornstein; 1999.This simulates the 1971 Pong home video game, as well as various artefacts from displaying it on a colour TV set. In clock mode, the score keeps track of the current time. http://en.wikipedia.org/wiki/Pong Written by Jeremy English and Trevor Blackwell; 2003.This takes an image and makes it melt. You've no doubt seen this effect before, but no screensaver would really be complete without it. It works best if there's something colourful visible. Warning, if the effect continues after the screen saver is off, seek medical attention. Written by David Wald, Vivek Khera, Jamie Zawinski, and Vince Levey; 1993.This throws some random bits on the screen, then sucks them through a jet engine and spews them out the other side. To avoid turning the image completely to mush, every now and then it will it interject some splashes of colour into the scene, or go into a spin cycle, or stretch the image like taffy. Written by Scott Draves and Jamie Zawinski; 1997.TrueColourTwo random coloursUse flat colouringVertex-vertex behaviourVomitous colourationWhen idle or locked, choose a random display mode from among the ticked items in the list below.When idle or locked, choose a random display mode from among the ticked items in the list below.  Run that same mode on each monitor.Whether to install a private colourmap when running in 8-bit mode on the default Visual.XAnalogueTVXAnalogueTV shows a detailed simulation of an old TV set showing various test patterns, with various picture artefacts like snow, bloom, distortion, ghosting, and hash noise. It also simulates the TV warming up. It will cycle through 12 channels, some with images you give it, and some with colour bars or nothing but static. Written by Trevor Blackwell; 2003.dialogue1